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Cover of Strategy Patterns

Strategy Patterns

Choose where to play and how to win.

Methods for strategy at the level of a company, business unit or single team. The cards help you see where you really stand, choose where to compete and how, pick competitive moves, test whether your strategy is real, write it on one page, set goals that prove it, turn it into work and move people onto the new way of working. For leaders and planners.

56 cards · 8 suits · 5 recipes · 2 missions

What's inside

A few cards

Illustration for Strategy Kernel
Diagnose

Strategy Kernel

A goal is not a strategy until it says what is wrong and what you will do about it.

Illustration for Read The Market Stage
Compete

Read The Market Stage

Markets age, and the moves that win in a young market can sink you in an old one.

Illustration for Strategy On A Page
On A Page

Strategy On A Page

One page, three minutes, no slides: the whole strategy where anyone can find it.

One card in full

Illustration for Must-Win Battles
Make It Happen

Must-Win Battles

Pick the three to five fights the strategy can't succeed without, and stop there.

A strategy with twelve priorities has none. Must-win battles narrow it to the few fights that decide the outcome: lose any one and the strategy fails, whatever else goes well.

How to use it

  1. From the strategy, list everything that has to go right. Expect a long list.
  2. For each, ask: "If we lost this but won everything else, would the strategy still work?" Keep only the items where the answer is no.
  3. Cut to three to five. Merge overlaps and push the rest into normal running.
  4. Write each battle as a fight with a clear win, such as "become the first-choice supplier to the three largest clinics in our region by year-end", not as an activity.
  5. Agree the list as a leadership team and say it the same way every time.

Example

A game studio relaunching an older title names three battles: fix the first hour of play, win back lapsed players with one return event, and keep the servers stable at peak times. Everything else, including a new game mode, is parked.

Watch out

  • Choosing battles that are really departments ("marketing", "technology"). A real battle crosses team lines.
  • Adding a sixth because a senior person insists. Each addition weakens the others.

Each battle needs An Owner Per Battle and resources from Move The Money; run a Contradiction Hunt next.

Recipes

Missions

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