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Cover of Innovation Patterns

Innovation Patterns

Find, shape and test new ideas on purpose.

Methods for any team that wants to find, shape and test new ideas, and keep doing so. The cards start with spotting opportunities and framing better questions, move through generating, combining and shaping ideas into concepts, then cover value and business models, testing a concept before you build it, and making innovation a habit rather than a lucky break.

56 cards · 8 suits · 7 recipes · 4 missions

What's inside

A few cards

Illustration for Jobs to be Done
Spot

Jobs to be Done

People don't buy products; they hire them to make progress in a particular situation.

Illustration for Quantity First
Ideas

Quantity First

Aim for a hundred ideas and hold judgement; the good ones come after the obvious ones.

Illustration for COCD Box
Shape

COCD Box

Sort ideas by how original and how doable they are, so the bold ones that can actually be done stand out.

One card in full

Illustration for Desirability, Feasibility, Viability
Test

Desirability, Feasibility, Viability

Score the concept on whether people want it, whether you can make it and whether it can pay its way, then test the weakest first.

Concepts usually fail on one of three counts: nobody wanted it, it couldn't be built, or it couldn't pay its way. Teams tend to test the count they are most comfortable with, so engineers prototype and marketers survey. Scoring all three side by side shows where the real risk sits.

How to use it

  1. Write three questions. Desirability: do the people we serve want this? Feasibility: can we build and deliver it? Viability: should we, given the money and our goals?
  2. Under each, list the two or three biggest unknowns.
  3. Score each lens from 1 to 5 for how much evidence you have, not how confident you feel.
  4. Pick the lowest score and design the next test for it on a Test Card.
  5. Re-score after every test. Move on when no lens is a clear weak spot.

Example

A hospital team's idea for remote follow-up calls scores high on feasibility, middling on desirability and low on viability: nobody knows who would fund the staff time. They talk to finance before anyone builds anything.

Watch out

  • Averaging the scores. A concept with two fives and a one is still a one.

Write the unknowns as Leap of Faith Assumptions; answer feasibility questions with a Feasibility Spike.

Recipes

Missions

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