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Cover of Project Delivery Patterns

Project Delivery Patterns

Deliver projects on the date you promised.

Methods for taking a project from a promise to a finished, handed-over result, in software or any other field. For project managers and team leads, the cards cover agreeing scope, breaking the work down, finding what really sets the date, tracking risks and dependencies, reporting status honestly, controlling change, rescuing a slipping project and closing it on purpose.

48 cards · 8 suits · 5 recipes · 2 missions

What's inside

A few cards

Illustration for Project On A Page
Define

Project On A Page

One sheet that says what the project is for, what it costs, when it ends and who owns it.

Illustration for Precedence Diagram
Schedule

Precedence Diagram

Draw which tasks must finish before others can start, and the real plan appears.

Illustration for Colours With Rules
Report

Colours With Rules

Write down what red, amber and green mean, so nobody can negotiate the colour.

One card in full

Illustration for Health Pause
Recover

Health Pause

Before you replan a struggling project, stop for a short, honest look at where it really stands.

When a project starts slipping, the reflex is to push harder or produce a new plan by Friday. Both build on the same misunderstanding that caused the slip. A short pause for an honest assessment costs a few days and saves the next plan from failing the same way.

How to use it

  1. Agree a short window, typically three to five days, and tell the sponsor what you are doing and why.
  2. Collect facts: deliverables actually accepted, spend to date, open issues, and the forecast trend from the Milestone Trend Chart.
  3. Interview people one to one, including the quietest. Ask: "What is really going on? What would you change?"
  4. Bring in one person from outside the project to read the evidence with fresh eyes.
  5. Write a two-page finding: where you stand, the three biggest causes, and what must be true for any new plan to work.
  6. Only then start replanning.

Example

A hypothetical software team three months late takes a four-day pause. The interviews reveal that the test environment has been broken for six weeks and everyone assumed someone else had reported it. Fixing that becomes the first line of the new plan.

Watch out

  • Letting the pause become an inquiry about who to blame. People will stop telling you the truth.
  • Pausing for weeks. A short stop gives clarity; a long one gives up momentum. Follow it with Re-Estimate From Zero and Reset Conversation.

Recipes

Missions

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