CommunityPatch Notes Players Read
Tell players what changed for them, in their words, before they find out the hard way.
Most patch notes are written for the team: ticket numbers, internal names, and the bad news buried on line forty. Players skim, miss the change that matters, and discover it mid-match. Good notes are short, ordered by impact, and honest about what got worse.
How to use it
- List every change, then mark each one: will a player notice it in their first session after the update?
- Lead with the three changes players will feel most, including any nerf; small fixes go in a list underneath.
- Rewrite each line as a player outcome: "Daily chests now open instantly" beats "Reduced chest timer config to 0".
- Say why for anything that takes something away, in one sentence. For bigger removals, follow Bad News Well.
- Add a "You told us" line for changes that came from players, closing the Feedback Loop.
- Post the same notes through In-Game Messaging and community channels at release, not a day later.
Example
Supercell's balance-change posts for Clash Royale show each card's numbers before and after. A hypothetical puzzle game might open its notes with "Lives now refill in 20 minutes, down from 30" and leave engine changes for last.
Watch out
- Hiding a nerf in the fine print. Players will find it, and the notes become proof you tried.
- Shipping "bug fixes and performance improvements" every time. It teaches players to stop reading.