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Cover of Learning Design Patterns

Learning Design Patterns

Design training that changes what people do.

Methods for designing training and onboarding that actually change how people work, for trainers, learning designers and managers who teach. The cards start by checking whether training is the right fix, then cover objectives, explaining without overload, effortful practice, spacing and retrieval, feedback, choosing formats and evaluating results. Every card rests on findings from cognitive and educational psychology.

56 cards · 8 suits · 5 recipes · 2 missions

What's inside

A few cards

Illustration for Is It A Training Problem
Diagnose

Is It A Training Problem

Train only when people can't do it, not when something stops them.

Illustration for Working Memory Limits
Explain

Working Memory Limits

Introduce only a few new elements at a time, because novices can hold very little at once.

Illustration for Spaced Repetition
Remember

Spaced Repetition

Return to the material across growing gaps, because one dose fades fast.

One card in full

Illustration for Blended Journey
Formats

Blended Journey

Combine self-paced, live and on-the-job learning over several weeks, each used for what it does best.

"Blended" often means a live session plus some optional videos nobody watches. A real blend assigns each part of the learning to the format that suits it: self-paced for information and early practice, live for discussion and feedback, and the job itself for applying the skill. The parts are sequenced, not stacked.

How to use it

  1. List the objectives and, for each, the activity that will build it.
  2. Assign each activity a home: self-paced (reading, worked examples, quizzes), live (discussion, role play, feedback) or on the job (real tasks with support).
  3. Sequence them over several weeks so each live session follows self-paced prep and is followed by on-the-job practice.
  4. Link the parts explicitly: each live session starts from what people did on the job.
  5. Give one person ownership of the whole journey, not just the sessions.

Example

A hypothetical retailer trains new store managers over six weeks: short online modules on rota rules, a weekly video call to work through real rota problems, and a task each week to build part of their own store's rota with a mentor's check.

Watch out

  • Treating blending as delivery logistics. Each format needs a job only it does well.
  • Overloading self-paced parts. If it takes hours, people skip it.

Live parts often run as a Flipped Session; the whole fits a Cohort Programme and should end with Manager Follow-Through.

Recipes

Missions

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